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Ghost in the Shell - Shelling Sequence

The original shelling sequence created by Mamoru Oshii and the Studio I.G. team, was a stunning achievement. In developing concept art for the live action counterpart, we created detailed descriptions of the steps within the process and then attempted to echo the tone of the original anime sequence with bold, graphic compositions. Illusions of scale and distance were applied and physical sciences such as fluid dynamics and acoustic resonance were referenced. The lenses and colour palette of Stanley Kubrick's films were also a major influence.

©2016 Paramount Pictures & DreamWorks Pictures.

Weta workshop design studio 522 brain seating jh

Brain Seating - Artist: Jeremy Hanna

Weta workshop design studio 195 shelling phase02a muscle intermediate jh bh ajb

Muscle Intermediate - Artists: Jeremy Hanna + Andrew Baker

Weta workshop design studio 193 shelling phase02 rising scan jh bh ks note bottom image only

Observation/Analysis - Artist: Jeremy Hanna

Weta workshop design studio entering reflection resized for book

Entering Reflection - Artist: Jeremy Hanna

Weta workshop design studio 0272 07 echo 01 1

Echo Chamber - Artist: Jeremy Hanna

Weta workshop design studio 273 08 echo 02 wip

Echo Chamber - Artist: Jeremy Hanna

Weta workshop design studio 274 11 peel wip

Peel - Artist: Jeremy Hanna

Weta workshop design studio 356 shelling reveal p03 jh

Shelling Reveal - Artist: Jeremy Hanna

Weta workshop design studio 502 shelling seq storyboard jh notes ww

Sequence - Artists: Jeremy Hanna + Ben Hawker