The live action Ghost in the Shell anticipates a world where the line between human and machine is becoming more blurred by the day. During the design process, Rupert tasked the Weta design team with creating 'vignettes' of day to day life in Newport City, using photographs he had taken on location in Hong Kong. The goal was to create groups, or cliques, of people rather than populating the world with a scattergun of cyber-enhanced individuals.